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	<title>More Crates</title>
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	<description>Adding more crates to games...</description>
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		<title>More Crates</title>
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		<item>
		<title>Multiplayer platform physics</title>
		<link>http://morecrates.wordpress.com/2009/09/04/multiplayer-platform-physics/</link>
		<comments>http://morecrates.wordpress.com/2009/09/04/multiplayer-platform-physics/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 14:25:08 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://morecrates.wordpress.com/2009/09/04/multiplayer-platform-physics/</guid>
		<description><![CDATA[Aim of the game: To kill the other players in the game. Gameplay: Set in a shared physics world, four players are pitted against each other and can run around the environment using various weapons and elements of the scenery to attack each other. The action is broken down into 10 seconds turns. Each player [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morecrates.wordpress.com&amp;blog=8276106&amp;post=75&amp;subd=morecrates&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Aim of the game:</strong></p>
<p>To kill the other players in the game.</p>
<p><strong>Gameplay:</strong></p>
<p>Set in a shared physics world, four players are pitted against each other and can run around the environment using various weapons and elements of the scenery to attack each other. The action is broken down into 10 seconds turns. Each player separately runs around using their turn without any knowledge of what the other player is doing. Once the 10 seconds are up, your own move is rewound then everybody’s moves are sent to each other and all four moves are played back at the same time.</p>
<p>Therefore the game comes down to analysing the environment and predicting what your opponent might do. For example Player A run towards a gun turret and start firing. But Player B might predict that and throw a grenade in the gun turret thus scuppering Player A. Another scenario would be Player A runs across a bridge to reach a bonus but Player B might pull a lever which draws the bridge up before Player A finishes crossing it plunging him to his doom.</p>
<p>&#160;</p>
<p><strong>Potential Weapons:</strong></p>
<ul>
<li>Grenades</li>
<li>Machine gun turrets</li>
<li>Mines</li>
</ul>
<p><strong>Potential Level features:</strong></p>
<ul>
<li>Drawbridges</li>
<li>Wrecking balls</li>
<li>Trampolines</li>
<li>Ropes</li>
<li>Spawning items: balls of fire,flying rotors</li>
<li>Moveable crates</li>
</ul>
<p><strong>Extra Info:</strong></p>
<p>Built using Box2D, the actions of the players would be recorded against frame markers then replayed on other players’ screens to sync everything up. The downside of this, some people’s physics might run slower and cause a bit of lag.</p>
<p><strong>Programming features:</strong></p>
<ul>
<li>Box2D</li>
<li>Multiplayer (SmartFoxServer)</li>
<li>Syncing of moves</li>
</ul>
<p><strong>Referential links:</strong></p>
<ul>
<li>Chronotron &#8211; <a title="http://www.miniclip.com/games/chronotron/en/" href="http://www.miniclip.com/games/chronotron/en/">http://www.miniclip.com/games/chronotron/en/</a></li>
<li>Jelly Battle – <a href="http://www.jellybattle.com">http://www.jellybattle.com</a></li>
</ul>
<p><strong>Expansion possibilities:</strong></p>
<ul>
<li>Possible UGC for friend challenges but it’s important the levels are well-balanced</li>
</ul>
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			<media:title type="html">Dave</media:title>
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		<title>Asteroid Herder</title>
		<link>http://morecrates.wordpress.com/2009/07/22/asteroid-herder/</link>
		<comments>http://morecrates.wordpress.com/2009/07/22/asteroid-herder/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 16:49:43 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[asteroids]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://morecrates.wordpress.com/2009/07/22/asteroid-herder/</guid>
		<description><![CDATA[Aim of the game: You must ferry a bunch of asteroids into a black hole without yourself being caught in the pull of the hole Gameplay: This is a 3D game. You are a small space suited character. You can leap via your jet pack between huge asteroids. on the asteroids you set explosive charges [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morecrates.wordpress.com&amp;blog=8276106&amp;post=73&amp;subd=morecrates&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Aim of the game:</strong></p>
<p>You must ferry a bunch of asteroids into a black hole without yourself being caught in the pull of the hole</p>
<p><strong>Gameplay:</strong></p>
<p>This is a 3D game. You are a small space suited character. You can leap via your jet pack between huge asteroids. on the asteroids you set explosive charges and charge your jetpack. When you land on an asteroid you run around the surface like Mario galaxy when you jump off the steroid you use your jet pack to break free of the asteroids gravitational pull and fly as speed between them. You can set charges to propel and break the asteroids and also ride on them as they are propelled through space. As they collide with other asteroids they will knock them and cause movement. </p>
<p><strong>Controls</strong></p>
<ul>
<li>A mixture of mouse and keys. Mouse would primarily be used for targeting of setting charges or throwing items. Key would be used for running along the surfaces of the asteroids and applying impulse from your jet pack when you leap.</li>
<li>Alternatively mouse could be used to just set your direction and keys used you set charges.</li>
</ul>
<p>&#160;</p>
<p><strong>Actions:</strong></p>
<ul>
<li>There are two modes of action. running across the surface of an asteroid which will present its own hazards, perhaps there are already changes on the asteroid you do not want to accidentally trigger, also hunger space critters.</li>
<li>Should you miss the gravitational pull of an asteroid while jumping between them inevitably you will run out of fuel this will result in you hurtling off into distance space or even worse sucked into the eye of the black hole.</li>
<li>Much like a puzzle game you must work out the most effective way to dispose of the asteroids you can create combos by thrusting an asteroid into another and performing “plant” shots. Its much like pool but with less holes, explosives instead of cues and its not on a surface.</li>
</ul>
<p><strong>Enemies</strong></p>
<ul>
<li>Some asteroids could be a hazard themselves, Giant space beasties disguised as asteroids who you can still run across but will try to devoir you. Since the game and movement will be heavily based around gravity Some creatures will use that against you, throwing asteroids that you are standing on or breathing in to act like a gigantic tractor beam</li>
<li>These beasties will also have to be disposed of.</li>
</ul>
<p><strong>Variations</strong></p>
<ul>
<li>Primarily, I am thinking of this as a 3D game, but this could well be set in Box2D from the side. This would definitely give a the game a more puzzly edge, and would make it draw more parallels to pool and billiards. You would loose the immersive 3D navigation, however the trade of here is that it may become more widely accessible and easier to navigate and play. It may also be easier to make levels and create a UGC system for making levels. Running around the surface of the asteroids would not be as exciting but in 2D you would get a much clearer picture of the whole environment and the nature of the game would change slightly.</li>
</ul>
<p><strong>Programming features:</strong></p>
<ul>
<li>As 3D I would like to see this in Unity 3D this could also carry the game to the iPhone and allow for some wonderful effects, explosions and colors</li>
<li>As 2D this would be built as part of the physics editing system and would be a much more straight forward process to build</li>
</ul>
<p><strong>Referential links:</strong></p>
<ul>
<li>erm…</li>
</ul>
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			<media:title type="html">Gaz</media:title>
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		<item>
		<title>Multiplayer Skills</title>
		<link>http://morecrates.wordpress.com/2009/07/16/multiplayer-skills/</link>
		<comments>http://morecrates.wordpress.com/2009/07/16/multiplayer-skills/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 09:28:57 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[multiplayer quickfire skills]]></category>

		<guid isPermaLink="false">http://morecrates.wordpress.com/2009/07/16/multiplayer-skills/</guid>
		<description><![CDATA[Aim of the game: To be ranked number one out of all online players. Gameplay: A multiplayer game with a hierarchical system of rooms of four users in each user. The rooms could be arrange as a straight ladder or type of pyramid. If you win a game (come first out of four) in your [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morecrates.wordpress.com&amp;blog=8276106&amp;post=67&amp;subd=morecrates&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Aim of the game:</strong></p>
<p>To be ranked number one out of all online players.</p>
<p><strong>Gameplay:</strong></p>
<p>A multiplayer game with a hierarchical system of rooms of four users in each user. The rooms could be arrange as a straight ladder or type of pyramid. If you win a game (come first out of four) in your room you go up a level, if you lose (come fourth) you go down a level. So whenever a game is complete, half the players will rearrange into higher/lower rooms and the next round begins. The games would be very quick (5/10 seconds), and the games played would rotate or be randomly picked. Here are some example games but they would probably be grouped into a theme (see below)</p>
<p><strong>Potential Games:</strong></p>
<ul>
<li>Throwing a penny at a wall </li>
<li>Throwing a Frisbee </li>
<li>Base-jumping (see link) </li>
</ul>
<p>Only one player can be number one at one time, so there could be extra achievements for other players to aim for. There are only one of each in the game and swap around as people overcome others players scores/current champions leave.</p>
<p><strong>In-game champion achievements:</strong></p>
<ul>
<li>Global Champion (Number one player) </li>
<li>Hot Streak (Biggest winning streak) </li>
<li>Frisbee King (Biggest Frisbee throw) – can be applied to each game </li>
<li>Hardcore (longest continuous online player </li>
</ul>
<p>These achievements could also be reported onto a permanent leaderboard for prosperity and to keep interest in the players.</p>
<p><strong>Extra Info:</strong></p>
<p>There’s no preset requirements for the games as long as they’re quick and don’t rely on any process that might vary greatly per player (intense 3d etc)</p>
<p><strong>Programming features:</strong></p>
<ul>
<li>Multiplayer system for organising all players into correct rooms </li>
</ul>
<p><strong>Alternative themes:</strong></p>
<ul>
<li>Street games </li>
<li>Brain training </li>
<li>Cricket (hitting the ball as far as you can, throwing at the stumps) </li>
</ul>
<p><strong>Referential links:</strong></p>
<ul>
<li>Base-jumping <a title="http://www.miniclip.com/games/base-jumping/en/" href="http://www.miniclip.com/games/base-jumping/en/">http://www.miniclip.com/games/base-jumping/en/</a> </li>
</ul>
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			<media:title type="html">Dave</media:title>
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		<title>Some kind of paper plane game</title>
		<link>http://morecrates.wordpress.com/2009/07/13/some-kind-of-paper-plane-game/</link>
		<comments>http://morecrates.wordpress.com/2009/07/13/some-kind-of-paper-plane-game/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 14:59:32 +0000</pubDate>
		<dc:creator>archieinbox</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://morecrates.wordpress.com/?p=65</guid>
		<description><![CDATA[Aim of the game: To fly your plane as far as possible. Gameplay: Similar to other distance games like hedgehog launch the idea is to get your paper plane as far as possible. You don&#8217;t directly control the plane, instead you influence its flightpath by drawing &#8220;tunnels&#8221; of wind with your mouse.  A quick gesture [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morecrates.wordpress.com&amp;blog=8276106&amp;post=65&amp;subd=morecrates&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>
<div>
<div>
<p><strong>Aim of the game:</strong></p>
<p>To fly your plane as far as possible.</p>
<p>Gameplay:</p>
<p>Similar to other distance games like hedgehog launch the idea is to get your paper plane as far as possible. You don&#8217;t directly control the plane, instead you influence its flightpath by drawing &#8220;tunnels&#8221; of wind with your mouse.  A quick gesture with the mouse would create a tunnel of wind flowing in the direction of your mouse stroke, the paper plane would be blown along by the drawn wind. Physics would also be effecting the plane so it wouldn&#8217;t be as simple as drawing your way around an obstacle. The game could be set in the city, various things could get in the way: balloons, pigeons even things like updraughts from steam vents or passing cars.</p>
<p>1) Upgrade  your plane to different styles allowing for longer flight.<br />
2) Hot / cold air for creating attracting or repelling bubbles.<br />
3) Limited &#8220;ink&#8221; for drawing wind, refills over tim</p>
<p>Possible Game modes:</p>
<p>* Multi-Cat : The streets would be crawling with cats, jumping for your plane</p>
<p>* Storm mode: Random gusts of wind and rain would make flying difficult</p>
<p>Extra Info:</p>
<p>The game would be played as a side scroller.</p></div>
</div>
</div>
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			<media:title type="html">archieinbox</media:title>
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		<title>Gravity Gun Hook Shot</title>
		<link>http://morecrates.wordpress.com/2009/07/07/gravity-gun-hook-shot/</link>
		<comments>http://morecrates.wordpress.com/2009/07/07/gravity-gun-hook-shot/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 15:09:10 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[gravity gun]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://morecrates.wordpress.com/2009/07/07/gravity-gun-hook-shot/</guid>
		<description><![CDATA[Aim of the game: You must find your way through the underground platform levels to reach the ultimate power source. Use your gravity gun to draw objects towards you and launch as a weapon or to move objects around to progress through the levels. Gameplay: This is a 2d physics based side shooting, multi-level, side [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morecrates.wordpress.com&amp;blog=8276106&amp;post=58&amp;subd=morecrates&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Aim of the game:</strong></p>
<p>You must find your way through the underground platform levels to reach the ultimate power source. Use your gravity gun to draw objects towards you and launch as a weapon or to move objects around to progress through the levels.</p>
<p><strong>Gameplay:</strong></p>
<p>This is a 2d physics based side shooting, multi-level, side scrolling platform game. The levels have an element of puzzle solving to find your way through them and some explosive shooting. there will be explosive chain reaction by using your gravity gun to throw explosive objects into other explosive objects, or simple knocking over explosive objects. There are enemies through out the game that will try to destroy you, you must wipe them all out, by crushing , impaling and burning them with explosives. You can power up at collection points to charge your gravity gun. It will always have some power but can be enhanced by accessing the power up station points.</p>
<p><strong>Controls</strong></p>
<ul>
<li>Use the arrow keys to run and jump and climb. the movement is fast paced</li>
<li>use you mouse to target your gravity gun. click and hold to pull objects towards you. be careful not to destroy yourself.</li>
<li>releasing the mouse will cause the object to be propelled away in the direction of the mouse if it has been fully collected, if not then it will be propelled back where it came from, the speed of which will be dependant on how far you have pulled it towards you with your Gravity Gun.</li>
<li>the control system of mouse and keys will work similarly to thing thing</li>
</ul>
<p><strong>Actions:</strong></p>
<ul>
<li>use your gravity gun on stationary objects to serve as a grappling device.</li>
<li>chain reaction explosions, throw a rock on a barrel hard enough and it will explode.</li>
<li>use lifts to navigate…and your grappling ability</li>
<li>the camera will zoom in at areas of interest and zoom out when you have large areas to navigate. this will keep a varied pace in the game. perhaps the zoom is dependant on your gravity guns range.</li>
</ul>
<p><strong>Enemies</strong></p>
<ul>
<li>some enemies you can throw with your gravity gun</li>
<li>some enemies will chase you and are ghost like , not restricted by the walls these will be emitted by destroyable ghost emitters</li>
<li>gun turrets on the wall</li>
<li>the environment will be your worst enemy , crushers and swinging balls of death , fire pits and big falls</li>
<li>Other gravity manipulating bastards</li>
</ul>
<p><strong>Programming features:</strong></p>
<ul>
<li>Editor based level creation for box 2d .. or possibly another physics engine that deals with curves better.</li>
<li>large environments that have to be solved to navigate – puzzle shooter</li>
<li>possible online level editor for players to create their own levels</li>
</ul>
<p><strong>Referential links:</strong></p>
<ul>
<li>thing thing there are many versions <a href="http://www.newgrounds.com/portal/view/311953">http://www.newgrounds.com/portal/view/311953</a></li>
<li>heli popter <a href="http://www.helipopter.co.uk">www.helipopter.co.uk</a></li>
<li>balloon racer <a href="http://www.balloonracer.com">www.balloonracer.com</a></li>
</ul>
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			<media:title type="html">Gaz</media:title>
		</media:content>
	</item>
		<item>
		<title>HamNet</title>
		<link>http://morecrates.wordpress.com/2009/07/02/hamnet/</link>
		<comments>http://morecrates.wordpress.com/2009/07/02/hamnet/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 10:58:31 +0000</pubDate>
		<dc:creator>archieinbox</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://morecrates.wordpress.com/?p=32</guid>
		<description><![CDATA[Aim of the game: To create the worlds most powerful HamNet. Gameplay: You are the hive mind, the glorious leader of HamNet. HamNet is the beginning of the worlds most powerful internet solution. Sitting deep underground in HamHQ you must hire hamsters to deliver internets across the world. Connect citys by digging inter-pipes for your [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morecrates.wordpress.com&amp;blog=8276106&amp;post=32&amp;subd=morecrates&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p><strong>Aim of the game:</strong></p>
<p>To create the worlds most powerful HamNet.</p>
<p><strong>Gameplay:</strong></p>
<p>You are the hive mind, the glorious leader of HamNet. HamNet is the beginning of the worlds most powerful internet solution. Sitting deep underground in HamHQ you must hire hamsters to deliver internets across the world. Connect citys by digging inter-pipes for your hamsters to transfer internets between.  Your hamsters will collect available internets in their pouches and shuttle them to their next location.  Upgrade your inter-pipes to dual-way for twice the internet speeds. Hire, fire and upgrade your hamsters to enable more internets to be delivered to more locations. Enhance your hamsters with items such as skateboards, jet-packs or the wicked awesome jump-drive. But you must be careful with your cashflow, hiring to many hamsters will drain it fast. If you don&#8217;t have enough citys connected or your inter-pipes are clogged you&#8217;re in trouble. Hamsters also need regular breaks and entertainment, build offramps to enable your hamsters to sit back and chill out. Delivering a world class interweb solution isn&#8217;t easy.</p></div>
</div>
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			<media:title type="html">archieinbox</media:title>
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		<item>
		<title>Stealth Assassin</title>
		<link>http://morecrates.wordpress.com/2009/07/02/stealth-assassin/</link>
		<comments>http://morecrates.wordpress.com/2009/07/02/stealth-assassin/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 10:56:29 +0000</pubDate>
		<dc:creator>archieinbox</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://morecrates.wordpress.com/?p=34</guid>
		<description><![CDATA[Aim of the game: To eliminate all enemy agents within a set time limit. Gameplay: With an overhead view of your avatar you must navigate the environment, evading the sight of enemy agents whilst trying to sneak behind them to silently remove them. Enemy agents would have set patrol routes, so predicting and reacting to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morecrates.wordpress.com&amp;blog=8276106&amp;post=34&amp;subd=morecrates&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Aim of the game:</strong></p>
<p>To eliminate all enemy agents within a set time limit.</p>
<p><strong>Gameplay:</strong></p>
<p>With an overhead view of your avatar you must navigate the environment, evading the sight of enemy agents whilst trying to sneak behind them to silently remove them. Enemy agents would have set patrol routes, so predicting and reacting to enemy moments is vital, should you be seen you will be eliminated on sight.  Using the environment would be key, hiding behind crates or other objects would provide you with cover whilst you plan your sneaking ambush. Noise could also be used to create distractions to provide you with an escape route or ambush opportunity. Controls could be in an arcade style, eliminating agents would not require any user input, simply run up behind your target and they will be automatically targeted and disposed of.  The possibility to set the game over multiple levels/missions would make for great expandability. Levels would be large and set over a scrolling environment, requiring exploration to find all the enemy agents and routes.</p>
<p><strong>Potential Additions:</strong></p>
<ul>
<li>Gain 3 seconds stealth upon successfully removing an agent.</li>
<li>Gain upgrades; finding a pistol would allow for a few ranged shots.</li>
</ul>
<p><strong>Possible Game modes:</strong></p>
<ul>
<li>Unlimited enemy mode &#8211; Enemy&#8217;s would start to pour through the environment, you must survive as long as possible.</li>
<li>Loud noises! &#8211; Your footsteps make a lot of noise, you must sneak as much as you can.</li>
<li>Run mode &#8211; You cannot stop, you must keep running!</li>
</ul>
<p><strong>Referential links:</strong></p>
<ul>
<li>Walk of shame -<a href="http://www.miniclip.com/games/waffle-mania/en/"></a>www.walkofshamegame.co.uk<a href="http://www.candystand.com/play/mommas-diner"></a></li>
</ul>
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			<media:title type="html">archieinbox</media:title>
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		<item>
		<title>Mission Impossible</title>
		<link>http://morecrates.wordpress.com/2009/07/02/mission-impossible/</link>
		<comments>http://morecrates.wordpress.com/2009/07/02/mission-impossible/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 10:55:12 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[shooting]]></category>
		<category><![CDATA[sniper]]></category>
		<category><![CDATA[terrorists]]></category>
		<category><![CDATA[violent]]></category>
		<category><![CDATA[weapon]]></category>

		<guid isPermaLink="false">http://morecrates.wordpress.com/2009/07/02/mission-impossible/</guid>
		<description><![CDATA[Aim of the game: To shoot object/triggers/switches/people in the scene with the right weapon which trigger the correct sequence of events to complete the mission. Gameplay: Similar to McCoys, it’s set on a flat scrolling scene, but with the scenery much further away. It can contain offices, houses, alleys or it could be a terrorist [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morecrates.wordpress.com&amp;blog=8276106&amp;post=39&amp;subd=morecrates&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Aim of the game:</strong></p>
<p>To shoot object/triggers/switches/people in the scene with the right weapon which trigger the correct sequence of events to complete the mission.</p>
<p><strong>Gameplay:</strong></p>
<p>Similar to McCoys, it’s set on a flat scrolling scene, but with the scenery much further away. It can contain offices, houses, alleys or it could be a terrorist base camp or a hostage situation. You have different view modes to view the scene through which show up different elements</p>
<p><strong>View Modes:</strong></p>
<ul>
<li>Normal</li>
<li>Night-vision (enhances dark scenes, such as alleys or rooms)</li>
<li>Infra-red (shows up objects with warmth such as people, computers, ovens)</li>
<li>X-ray vision (show up electrical objects and wires, such as alarms)</li>
</ul>
<p>You have different weapons which have different impacts on the scene</p>
<p><strong>Weapons:</strong></p>
<ul>
<li>Sniper rifle – quietly and efficiently despatches targets</li>
<li>Armour-piercing rifle – can shoot through walls but is louder and attracts attention</li>
<li>EMF rifle – fires a sticky grenade which will deactivate all electrical equipment in the vicinity of the blast</li>
</ul>
<p><strong>Example triggers:</strong></p>
<ul>
<li>Shooting the thermostat in a building could make someone open the window allowing a shot inside</li>
<li>Shooting out a lamppost outside a house could attract the attention of someone previously hidden inside, allowing a shot at them</li>
<li>Shooting a dustbin could get a dog barking which could temporarily deafen someone, allowing you to shoot at someone else without attracting so much attention</li>
</ul>
<p><strong>Possible Game modes:</strong></p>
<ul>
<li>Mission mode – several missions could be created on the same map, such as kill all the enemies, free all the civilian hostages before taking out the terrorists or destroy the computer without raising the alarm.</li>
</ul>
<p><strong>Programming features:</strong></p>
<ul>
<li>Switching graphics between the view modes</li>
<li>Mapping out the possible triggers and consequences of each action making sure each possibility is covered programmatically and graphically</li>
</ul>
<p><strong>Referential links:</strong></p>
<ul>
<li>Hapland 2 &#8211; <a title="http://foon.co.uk/farcade/hapland2/" href="http://foon.co.uk/farcade/hapland2/">http://foon.co.uk/farcade/hapland2/</a> (puzzle game showcasing the various triggers/consequences functionality)</li>
<li>War Bears &#8211; <a title="http://www.warbears.com/missions.php?id=3" href="http://www.warbears.com/missions.php?id=3">http://www.warbears.com/missions.php?id=3</a> (similar to Hapland but cuter)</li>
</ul>
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			<media:title type="html">Dave</media:title>
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		<title>Rag Doll Bodyguard, aka Rag Doll meat shield</title>
		<link>http://morecrates.wordpress.com/2009/07/02/rag-doll-body-guard-aka-rag-doll-meat-shield/</link>
		<comments>http://morecrates.wordpress.com/2009/07/02/rag-doll-body-guard-aka-rag-doll-meat-shield/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 10:50:17 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[bodyguard]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[ragdoll]]></category>
		<category><![CDATA[shooting]]></category>

		<guid isPermaLink="false">http://morecrates.wordpress.com/2009/07/02/rag-doll-body-guard-aka-rag-doll-meat-shield/</guid>
		<description><![CDATA[This game involves dragging and throwing a ragdoll in response to an assassination attempt. In the distance is the enemy they will take a shot at you or if in body guard mode your VIP. You have one reaction to each event, you must throw your ragdoll in response to this attack. As a body [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morecrates.wordpress.com&amp;blog=8276106&amp;post=37&amp;subd=morecrates&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This game involves dragging and throwing a ragdoll in response to an assassination attempt. In the distance is the enemy they will take a shot at you or if in body guard mode your VIP. You have one reaction to each event, you must throw your ragdoll in response to this attack. As a body guard your mission will be to remove the vip from harms way by throwing your body into harms way and nudging the VIP out of harms way. The less damage you sustain the better but any damage sustained to the vip will result in failure. in some instances you will not be able to throw yourself into the VIP so you will have to throw a part of yourself in front of the VIP to take the bullet. If there are multiple shots try not to be killed on the first shot as then you will not be able to protect for the next shots, which will result in failure.</p>
<p>If you are not in body guard mode then It is an avoidance task, several shots may be taken at you. And after these have taken place you must aim for minimal damage to your rag doll . Try not to loose limbs.</p>
<p>The game has a kind of goalie in a penalty shoot out feel. just before the shot is take you will get a hint as to where the shot will be and you will get a short space to time to react much like a goalie.</p>
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		<title>Variations on Shooting games</title>
		<link>http://morecrates.wordpress.com/2009/07/02/variations-on-shooting-games/</link>
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		<pubDate>Thu, 02 Jul 2009 10:38:19 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[guns]]></category>
		<category><![CDATA[shooting]]></category>
		<category><![CDATA[target]]></category>

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		<description><![CDATA[Here are Three variations on possible shooting game scenarios. Target Training A side scrolling target practice game. The game would scroll side ways mush like mini trackmania , but slower. You will see various building with open windows rooftops and side alleys. Much like PBI training different boards will pop up. you must establish quickly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=morecrates.wordpress.com&amp;blog=8276106&amp;post=35&amp;subd=morecrates&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here are Three variations on possible shooting game scenarios.</p>
<p><strong>Target Training</strong></p>
<p>A side scrolling target practice game.</p>
<p>The game would scroll side ways mush like mini trackmania , but slower. You will see various building with open windows rooftops and side alleys. Much like PBI training different boards will pop up. you must establish quickly is the imager on the boards is a threat. for example are they carrying a gun. In later levels we can juxtapose these image by having characters that at first glance may not seem like a threat but are indeed about to throw a grenade. </p>
<p>You will be measured on accuracy. if you fail to shoot potential threats then you will lose a life. If you shoot civilians you will also lose a life. You start with a limited set of lives and aim to progress through the game as far as you can. Side scrolling will help to create variety and you will never know who or what is going to pop out from behind a door, window, rooftop or alley way. As the game progresses the amount of time that the targets remain in their locations shortens , thus increasing the difficulty. We could have simple one continuous environment where random buildings scroll past, or the game could be played in levels of increasing waves, with set amounts of targets, like coneblaster .</p>
<p>There will be bonus pickups throughout the game. You will start with a pistol that requires reloading, upgrades will award a machine gun that does not affect your accuracy when firing, extra lives and bonus multipliers or&#160; larger gun magazines. All pickups must also be shot to be collected and will drop in at random throughout the level or game.</p>
<p>If an increase in violence is requires this game could easily have the targets replaces by characters.</p>
<p>For a go large this game could be set on a trail throughout a 3d environment like xiao xiao or magnificent s7 , this&#160; may prove to be too much on this budget.</p>
<p>&#160;</p>
<p><strong>Gun Assembly Target Practice</strong></p>
<p>In front of you is a table with various bits of a gun that require assembly. beyond the table is a classic gun range with paper targets, more targets and varying distances as the levels progress.</p>
<p>the game will be played in two stages. Assembly (measured on speed) and shooting measured on accuracy and speed.</p>
<p>clicking and dragging the parts of the gun together will result in assembly. if you are taking a long time, hints will appears to show the order in which the parts must be clicked , or click dragged to assemble. When you have assembled the parts of your gun a rendering of the gun will appear then will switch to shoot mode where a target appears on the screen. The type of target would depend on the weapon assembled, eg if we used a sniper rifle it would zoom. The shooting mechanism would be much like the darts game. There would be an element of random movement (the intensity would depend on the weapon eg hand held or with shoulder rest) And you would shoot off all the bullets in the clip as fast as you can. Your score will be a combination of accuracy and time. In this second stage accuracy will play the target factor.</p>
<p>At the end of the level a stats pack will appear and show you a break down of your performance and your resulting score. Perhaps we would restrict it to two or three gun types and varying distances for the paper targets. the game only needs to be set in one environment.</p>
<p><strong>Weapon testing</strong></p>
<p>Carnage, In front of you is a outdoor range of targets, these could be represented by tanks, board targets or an opposing unit. This is essentially a shooting range. Before you play you get to choose which weapons to use, you start with a set budget and purchase your weapons. Each level lasts as long as it takes to deploy all your ammunition purchased or if you reach 100% destruction. Your score would relate to the percentage of destruction you have caused. This score will award more budget to help you purchase the larger more powerful weapons.</p>
<p>The scene would be a series of set environments with varying assets to destroy. With a perspective like catapult assault. These assets could include disused tanks, explosive barrels, crash test dummies, wooden targets etc. when explosive items are destroyed they in turn would damage nearby objects</p>
<p>A perfect setting for this would be an open plane on a desert, this could cause chain reactions of destructions and bonuses.</p>
<p>The system for this game could also work well as a last man standing game. Wave of an enemy unity could be approaching your strong hold and you use the weapons you purchased to hold them off. Although this may make for a slightly more complex game.</p>
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